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I have a problem where whenever I change code in my project (whether or not the editor is currently running, so I don't think the issue is related to Hot Reload), Visual Studio will not load the updated pdb file unless I manually delete DLLs and pdb files from the ProjectDir/Binaries/Platform output directory and then rebuild the project.
If I do not manually delete the module DLLs/pdbs, even a VS Rebuild All will not allow me to debug with changed code, even if the editor was not running during the rebuild.
It's a major headache because my iteration times are extremely slow. In summary, debugging new code changes brings me through this process:
Close UE4 editor
Delete ProjectDir/Binaries/Platform/*dll and ProjectDir/Binaries/Platform/*pdb
Clean build project from Visual Studio
Launch editor and attach debugger
Has anyone had similar issues? Where could I begin to diagnose the problem?
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Edit: Looks like the problem is that when I build my project from VS, the UE4 build system creates as output the project module dll 'UE4Editor-[projectname]-[platform]-[buildconfig].dll' e.g. 'UE4Editor-ProjectFoo-Win64-DebugGame.dll'.
The editor looks for 'UE4Editor-[projectname].dll' and if it doesn't exist, asks for a rebuild at launch and that's when the build system creates the dll with the correct name.
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So I guess a couple solutions might be to change the output file names when I build in VS or to configure which module dll files the editor looks for (if that's even configurable).
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Where would I configure the VS output file names, would that be in the build.cs or via some .ini config somewhere?